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Project Reality ZA
General Standard Classes
Rifleman
Medic
Specialist Classes
Sniper
Vehicles Other

Helicopters

From the Saix Forums:
  • Mostly referring to the Huey. It is only a two seater chopper. So please if you see a Huey with Missile pods on the side and it comes and lands on the Carrier. If you cant get in and see some one in the second seat, you are looking @ the wrong chopper for a drop off.
  • 'S' while flying choppers is not slow down, like in BF2, but 'drop like a stone'. Little taps of it will cause a smooth desent as opposed to doing a flying brick impersonation.
  • A squad cannot have its own dedicated helicopter - it effectively reduces your squad strength by 1 member i.e less firepower.
  • A chopper is a limited resource, other squads need it too, so a dedicated chopper / logistics squad (preferably locked) should be formed. The Commander can then task the helicopter as requests come in from squads and prioritise as needed.
  • Secondly, Squad Leaders, if you want your squad lifted you have to prep an Landing Zone (LZ). Is it a hot LZ? If yes, then tell the Comander and give an idea of where the enemy is in relation to the LZ. The Commander can then inform the Pilot of this and suggest a possible route.
  • Mark the LZ! Green smoke for a safe LZ, Red smoke for hot. Pop smoke when you hear him, not before. If its a hot LZ and you pop too soon the enemy will know whats happening.
  • Rally your troops! Get your snipers in to the LZ. If your troops are scattered bring them in too. Form a perimeter and hold it till your lift arrives.
  • Big squads get priority! Full squads = firepower. They get priority tasking for resources. Your 2 man squad doesn't, deal with it.

General Advice
  • You need to request and received a Pilot kit in order to fly an aircraft.
  • If you are co-operating an aircraft (gunner or pilot), both airmen need to be in the same squad.
  • Only pilots get a parachute
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